If you are willing, I would be pleased to have reviews posted on Amazon and elsewhere and happy to receive feedback.
Here's a short introduction
What is metadata?
Any information that is included within a program, whether it is for a download or creating a disc, that is not the program itself. It is embedded within the digital file (as a download or when burned to disc). Examples are track IDs, start and stop IDs, ISRCs, UPCs, and CD Text information. One of the things that the mastering engineer is responsible for is understanding what these are and including all this information in a master.
What is an ISRC?
It stands for International Standard Recording Code. It is a number that is allocated to any publisher (record label, artist, or anybody that is owns a catalogue of music). It is registered in the USA with the RIAA (Recording Industry Association of America) and in Europe with GEMA (a performance rights organisation) . The code is a unique identifier that gets attached to every single piece of music (each song within a record would have its own ISRC code). Any time that the music is played over the air, downloaded or streamed, the identifier is logged. This is vital in the payment process .
What is a UPC?
It stands for Universal Product Code. Is a number assigned to a product. Traditionally it has been a physical item, such as a cereal box in a grocery store, which has a bar code (and correlating number) to scan at the checkout to identify what that product is. The same is true of CDs or DVDs. But they are also used to track downloads in some cases, so you should register and include it in your product.
What is QC?
This is what is known as Quality Check. Mastering is the final process before distribution. As a result, it is the mastering engineer’s job to make sure that there are absolutely no flaws in the program (a dropout or a click for example). The mastering engineer should give the client assurance that there is no problem with the audio.
Should I Attend The Mastering Session
Having the artist attend the session can often be useful for both parties, and make for effective and fast communication. However, it is not absolutely essential that the artist attends the session and it is commonplace that mastering sessions and communications are dealt with via FTP (file transfer protocol) and email/telephone respectively.
What If I Can’t Attend?
As mentioned, it is not essential that artist attends the mastering session. There are certain things that should be provided to the mastering engineer, however:
· The sequence – This is the song order of your album. There are many possible orders and this should be decided and given to the mastering engineer before the session.
· Notes – any questions and concerns you may have. For example, perhaps you feel one song is too quiet, or the vocal is not quite bright enough, or you want a warm and darker master. Let the mastering engineer know this, as he will otherwise take lead from what he is hearing and assume that it is the creative intention of the artist and producer.
The Cost and Value of Mastering
What can one realistically expect to pay for mastering?
The range is huge and one tends to get what one pays for. Here is a good guide (for a 10-12 track record):
· $200-$300 - Cheaper options /mainly online
· $700-$2000 - An engineer with a fair amount of experience, and this usually allows for a full day in the mastering studio and a couple revisions.
· $2000 + - usually multiple days in the mastering studio, or one of the top mastering engineers around (Bob Ludwig, Doug Sax)
Fitting Mastering Into The Budget
Mastering is the final stage of the recording-making process, and it is by no means the least important. If one considers all the time that one spends making the record, the money for the recording, the mixing, hiring musicians, and the amount of CDs/downloads to be sold (etc), paying a little more for quality mastering amounts to not much extra cost per unit. One should try and budget for this at the beginning stages of the recording process, even though mastering is the final step!
Welcome to Part 3: 'Compression' of the new video-blog series in which Jonathan Wyner of M-WORKS Mastering will be discussing various aspects of the mastering process. Let us know your thoughts, questions and opinions! Stay tuned for a new video and post next week.
Part 3 – Compression
How much compression to use?
Mastering engineers generally don’t use a lot of compression. If any compression is applied during the mastering process, it is usually very subtle. Low ratios (1.2:1 to 2:1) with high thresholds that yield around 2-3 dBs of gain reduction – at most – is common.
Compression and audio fidelity.
In an absolute audiophile sense: compression never sounds good! When compressing one loses depth, gains noise and loses dynamic range, all of which make a recording sound worse. To learn to use compression effectively, one should focus on whether it makes the music sound better. One needs to be able to differentiate between the music and the recording.
The idea of using compression – usually – is to reduce the dynamic range so as to make the different elements in an arrangement sound more clearly to the listener.
Should the mix engineer send a compressed or uncompressed 2-Mix?
If you are a more experienced mix engineer and/or you feel like you’ve got the compression sounding just how you want it, then print the mix with the compression and send it to the mastering engineer (M.E). Every compressor behaves and reacts differently, and those characteristic nuances that you (the artist and/or mixing engineer) have learned to love in the mix may not be so easily replicated by the M.E.
However, if you’re nervous that your compressor is ‘misbehaving’ or you are unsure whether you are using too much compression, it is a good idea to send two versions of the mix. Send the M.E the uncompressed mix and the compressed mix so that the he has it for reference. This way, the M.E will be able to decide if he can improve the uncompressed mix or work with your compressed mix and take it a step further!
Hope you enjoyed this. Please let me know your thoughts, and what you may like to see in future here on the blog.
This is Part 2: 'Equalization' of the new video-blog series in which Jonathan Wyner of M-WORKS Mastering will be discussing various aspects of the mastering process. Let us know your thoughts, questions and opinions! Next week, compression.
Part 2: Equalization
Why were equalizers created?
Equalizers were invented to compensate for deficiencies in recording mediums (for example, to increase intelligibility over phone-lines). This idea of a corrective equalizer is very much at play in mastering.
An example is if a mixing engineer is perhaps mixing in an overly dull environment. In this case, he will produce overly bright mixes (to compensate). It is then the mastering engineer’s job to try and figure out the inverse EQ to get the mixes sounding more like the mix engineer thought they sounded.
To Cut? Or to Boost?
I think mastering engineers in general find themselves cutting more than boosting.
Listen for areas that sound cloudy, or that contain unpleasant harmonic content and don’t contain much of the fundamental frequency of the instrument. These areas can be gently and carefully carved out.
Older-style equalizers tend to have narrow-bandwidth cuts and broader-bandwidth boosts. This tends to sound better and is a safe, general rule to follow when EQ’ing.
Are there common areas you (the Mastering Engineer) find yourself working on?
There are no set-rules. However, if you find yourself doing the same thing for each master you work on – you may be compensating for a deficiency in your room/listening environment. So try be aware of this.
There are a few common areas that one can focus on, though:
· Usually some clearing out (cutting) can be done in the low-midrange (focus on the relationship with the bass and the vocal, or try to reveal the bass more clearly for example).
· Low-frequency information also tends to be a common area that requires attention at mastering (focus on the relationship between the kick drum and the bass, for example).
· Use small adjustments, and constantly check back with the original. The goal is simply to make the recording sound better! If you improve it, even slightly, then you are doing well!
Small EQ moves to make Big changes.
Most of the boosts and cuts that I am doing are no more than 0.5-1dB. The reasons for that are:
· You are working with a complex waveform that is a balanced recording. Thus, big changes are likely to alter the balance in a way that may not reflect the artist’s intention.
· An EQ filter sounds better – that is, it has less distortion and less ringing – if you use broad bandwidths (‘Q’s) and are making small moves (in dBs) with it.
So sometimes in mastering you will use up to 12 different EQ filters, but each one will be doing just a little bit. That is pretty typical of a mastering engineer’s use of an equalizer.
Join us next week for Compression!