All about producing and mastering audio for disc, the web and beyond
Showing posts with label mastering. Show all posts
Showing posts with label mastering. Show all posts

Friday, June 7, 2013

Book is out, and landing page is ready so...

Audio Mastering: Essential Practices is now on the shelves of the internet near you.  I sincerely hope some find it interesting and informative.  I've attempted to give some perspective on what mastering is (at least as I see it).  In my mind it isn't mysterious, or magical, but it IS a discipline that requires practice and understanding.  This is my contribution to help point people in the direction towards all the above.

If you are willing, I would be pleased to have reviews posted on Amazon and elsewhere and happy to receive feedback.

Here's a short introduction


Saturday, March 23, 2013

Dynamic Range Day 2013 - What is Loud?

Once again the folks from the Dynamic Range Day website are doing the good work to make people aware of the damage done by applying hyper-compression and limiting to audio mixes, and reminding everyone that they have a level control on their playback system! I applaud those efforts. To that end there are changes in playback tools and platforms that result in a ‘level playing field’ when it comes to matching level of various material. Those changes will require mix engineers to re-evaluate their work and reconsider what goes into making a track sound ‘good and loud’. Back in the day, before the advent of the digital limiter, it was awfully clear who was good at making loud records. Hypercompression was obvious and brickwall limiting sounded terrible. I suspect we’re heading back in that direction so to that end, here’s a video with a brief overview of the subject. There’s much more to be said of course….. What makes a mix good and loud?

Tuesday, May 8, 2012

Multiband compression

Multi-Band Compression Today I’d like to spend just a little bit of time talking about multi-band compression. Multi-band compression is something that’s been at play in audio for decades. It first came into play in radio station broadcasts. More recently, beginning in the early 1990’s as DSP became cheaper and more affordable, we were able to deploy multi-band compression affordably so that recording, mixing and mastering engineers could use it. What’s good about multi-band compression? Probably the main thing that multi-band compression allows for and that gives you an advantage as opposed to using one single band across the spectrum of compression is that you can set independent attack and release times for different parts of the spectrum. The reason that’s important is that a bass waveform has a much longer period to it. The fundamental frequency of a kick drum in a hip-hop tune is going to take 50–70ms for the low-frequency transient to get through. If you don’t want your compressor to be chomping at the very beginning of that low-frequency transient, you need to make sure to give the attack time enough time before the compressor kicks in so it doesn’t restrain the low end. Of course, 50-70ms is going to be a very long period of time for a compressor to wait if you are thinking about trying to also compress a jangly, bright acoustic guitar or something like that. You might have a tune that has a deep kick drum and a jangly guitar and it’s hard to find a single compression setting that’s going to work equally well in both those parts of the spectrum. A multi-band compressor allows you to divide the spectrum up into typically three or four different sections, apply different time constants, different attacks, different release to each part of the spectrum and to optimize the performance of the different segments of the compressor to the various instruments in a mix. What does this mean for your audio? In theory, it means you can get a compressed signal that’s tailored more to the program, and also because you can restrict the dynamics a little bit more effectively without hearing the compression per se, it theoretically gives the possibility of getting a louder sounding result in your mastering work. Potential problems with multi-band compression Multi-band compression is problematic for a couple of reasons that most people don’t really think about. First of all in order to divide the audio, you have to run through a series of filters – hi-pass, low-pass etc. Every time you run audio through a filter, you lose something in terms of fidelity. That goes a little bit against the credo of the mastering engineer. The idea of mastering is to always make something come out sounding better than how it went in, at least from one perspective. Running through the crossovers that are adding possible a little bit of ringing, a little bit of distortion and a little bit of noise flies in the face of trying to make stuff sound better. The minute you turn on a multi-band compressor, even if you have linear phase filters that are well designed you’re still going to get some change to the audio and it’s usually not a flattering change. That’s problem number one to my way of thinking. Problem number two is that I believe there’s something important about the proportion of harmonics in the sound of any given instrument. For a moment, I’d like to segregate this conversation so I’m making it clear – if you’re talking about dance music or music concrete – electronic music that doesn’t refer to an instrument that you might hear played acoustically then all bets are off in terms of maintaining the integrity of the original instrument. But let’s say you’ve got a recording that’s got a bass, and a guitar, and a vocal, and assume that I’m correct in saying that there’s something important about the proportion of harmonics to the fundamental frequency of any instrument. The minute you put a crossover in a compressor and start doing something different with one range of an instrument and another range of that same instrument, you’re going to start to skew the relationship the fundamental and the early harmonics of that instrument which give it the warm, full, clear part of its sound and the higher harmonics which give it some edge or brilliance. At first it can be a very seductive phenomenon that you get when you get this increased sense of brilliance and control and so on, but to my ear usually what comes out of a multi-band compressor – the instruments themselves – don’t sound as good as how they sounded going in to the multi-band compressor. So keeping that in mind, I think most mastering engineers who work at the top of the craft use multi-band compression sparingly if at all. It’s just something to keep in mind when you turn on a multi-band compressor, just for a moment focus your attention on the individual instruments in the mix. Listen to the bass, listen to the guitar before and after, listen to the vocal and make sure you aren’t harming that instrument in a certain way that ultimately means the thing isn’t going to sound as good as when it went in.

Sunday, April 8, 2012

Stereo Processing - Twice as nice?



Stereo Processing

I’d like to talk a little bit about stereo processing and mastering.

So what does it mean, ‘stereo processing’?

Maybe the place to start is to talk about what does it mean to think about stereo – there are really two different ways of thinking about stereo. One is left channel / right channel. You have two mono channels that are feeding two channels in an amplifier, two speakers, and the arrival time coming out of one speaker or the other or both at once will determine the perceived direction of any given sound. If you delay one speaker a little bit, everything will sound as if it is coming from the other speaker because of the precedence effect, or the Haas effect as we know it. So that’s one way of thinking about it – as dual mono.

The second way of thinking about it is something called M/S or Mid-Side processing. It is a style of processing audio that’s coming a little bit more into vogue in some plug-ins, compressors, equalizers and analog equipment that is being introduced to the market over the last several years. Going way back, it is best known as a microphone pickup technique.

The principle of M/S, or Mid-Side is to think about everything that’s coming from both speakers at one (that’s common to both channels) as being one component of the sound and everything that’s different, that’s arriving at a different time from one speaker or the other, or the ‘difference channel’ as being the other component of the sound. This is sometimes known as ‘A minus B’. if you want to listen to the difference signal in a mix or a recording, you can take the two channels in a recording, pan them both to mono, flip one of them out of phase and what you end up hearing is the ‘difference signal’ – everything that’s not common to both channels in a recording.

So that’s a different way of thinking about the stereo field and the way that we thinking about processing stereo – what’s important, what’s interesting, what’s meaningful about this?

If you think about it, when you are listening to two speakers, in order to determine direction you are relying very heavily on this concept of phase or arrival time shall we say. If something shifts in the arrival time between two speakers then suddenly you’ll have a very very different sense of its location. If we’re processing the left channel and the right channel separately and we introduce an equalizer that’s not a linear phase equalizer for instance, there’s a strong possibility that that instrument or that part of the spectrum is going to change in it’s perspective in the stereo image. If that’s what’s desired – great – maybe that’s a desirable effect. But more often than not, we want to do the same thing to both channels at the same time in order to keep the phase coherency between the two channels and maintain that sense of stereo image. What’s important about stereo image is not just the localization of an instrument – not just that the trumpet is coming from right field - but also that the integrity of the reverb stays the same, that the width of the stereo field and the sense of openness and space and top end remains the same as what was present in the mix when it came into the mastering studio.

M/S Paradigm

Processing in the mid-side paradigm has a similar kind of concern about it. In other words if you change the arrival time, the phase relationship between the mid and the side channel, you are likely to drastically change the sense of space in a recording. If you exaggerate the side component too much, you are also likely to find that everything that was in the center of the mix might begin to recede for the listener. I think most people would agree that the stuff that appears in the center of the stereo image is very often the most important stuff. For a Pop mix, it’s usually the kick drum, the snare drum, the vocal, the bass – the main players in a mix. So you have to be careful about how much you change things in the mid channel and the side channel with respect to each other.

What to watch for with stereo processing

As you start to think about mid-side, it’s important to note that there some other arenas of what happens to audio that is playing in the M/S sandbox if you will - where they become important.

The first thing I want to point to is when you are using a stereo compressor. If you are feeding the left channel and the right channel separately into two sides of a stereo compressor and you allow the detector circuit for each side to behave independently, you could end up with some very strange behavior when you are listening to the output of the speakers (listening to a stereo mix) when for instance, the drummer hits a rack tom that appears in one speaker that jumps out of the mix a little bit, one channel of the compressor might be compressing heavily whereas the other doesn’t compress hardly at all and the whole stereo image can begin to steer in one direction or another. So most of the time when we are compressing a stereo mix, we’ll work in a mode where the two channels are linked together and the compressor is really paying attention primarily to the mid component of a mix and not so much to the sides.

How codecs affect stereo processing

In a similar sense, MP3 encoding is based on the idea that you want to try to do as little processing as possible to the most important part of the signal, namely the mid, the thing that is common to both signals and throw away as much of the information that is involved in the quote “less important part of the signal” namely low level signals, out of phase signals, very high frequency, very low frequency signals that are out of phase and so if you start to create a mix where you exaggerate the side information and de-accentuate the center channel, when you pass this audio through an MP3 encoder you may find that you are hearing a much more pronounced effect from the MP3 encoder on your mix.

So there again, you want to be careful about exaggerating the side channel too much, exaggerating the sense of space too much because given that we are all having to deliver things with lossy codecs (MP3, AAC), you may end up with some unintended consequences of your processing.

Sunday, March 18, 2012

Reverb and Mastering



Reverb

Today, I’d like to talk a little bit about using reverb in mastering.

The applications for reverb in mastering are in some cases I think quite obvious, but in other cases a little bit less so and some of you may be surprised to learn that reverb comes into play in mastering at all.

Application One – Reverb Tails

The first one is using reverb to lengthen the tail of a song that’s been cut off. One of my pet peeves is that an overeager engineer, or artist or producer will decide that they want to save a little bit of time in the mastering studio and cut the very beginning or the very ending to a song closely so that you don’t have to worry about doing that in the mastering studio. In doing so, they think they’re going to save themselves money in the mastering session, but invariably what happens is that they cut the beginning too close or they cut off something at the very end because their studio is noisy or they aren’t listening carefully and suddenly you end up with a song where you wish the end of the piece could go on another couple of seconds. Or there might be a noise at the end of a mix and you have to pull a fade on the tail to get a ringing note down before the noise comes in and causes an interruption in the attention of the listener. So in any case, we might use reverb to extend the tail and in this case it’s a pretty simple think to apply reverb just to the very end, have it gradually rise as the last note decays and try and create some sort of sense of a natural extension to the last note for as long as need be.

Application Two – Acoustic Space

The second place that reverb comes into play in mastering is when you are trying to match the sound of two different recordings that are coming from two different acoustic spaces – one might be dry and one might be ambient – that are going to be included in a single album’s worth of material. This comes into play most often when I’m working with something that comes from various orchestras from around the world. I’ve received recordings made in Seattle, Bratislava, Warsaw and Prague and each engineering crew has their own aesthetic about how much reverb they like to allow to creep in, or ambience they like to have creep in to the sound of the recording. In some cases they are bound by the dimensions of the space that the orchestra is playing in.

So if I’m doing a record by a single composer and their works and it’s recording in multiple places, I might apply some reverb to some of the recordings to bring them into a similar sonic universe when going from one to the next.

Application Three – Creating A Sense Of Depth

The third instance where reverb might come into play in mastering is when I want to be able to create a little bit of a sense of depth in a recording. There are those moments where I will have done everything that I can think of to do that seems to be making a recording sound better with EQ, with compression, where I just want a very tiny sense of warmth and sort of a widening and deepening of the soundstage. And more EQ is just making it worse, more compression is just making it worse and I’ll try adding a hint of a very short, not very bright bit if reverb to the sound of the recording.

My recipe is usually rolling off the top end of the reverb, setting the roll-off somewhere around 2.5 or 3 kHz, having a decay of about 2/3 of a second and just a little touch of it – sometimes that gives me just that sense of depth that I’m after in a very natural way, in a way that an EQ or a compressor is not able to do.

You have to be careful, because if you add reverb to a heavy metal tune, a punk rock tune or something that really needs to maintain it’s immediacy and edge, reverb will soften the general sense of the program usually. but It can come in handy.

Sunday, January 15, 2012

Another record we are proud of...

What a joy to be able to help bring so much expression, joy and, well, music into the world.

Here's a review of just one example of a project we are proud to be a part of. Powerhouse modern big band with some inspired performing....and dynamics to boot!

http://www.jazmuzic.com/2011/12/cd-review-new-world-jazz-composers.html

Tuesday, January 10, 2012

Another vote for good sound....

This piece gives some nice ammunition to those of us who believe that good sound is an important part of musical expression, and that regular ole people, even the mp3 generation (!) can discern differences in sound quality....and they might even prefer higher resolution.

http://tinyurl.com/7t7s4m3

Provides just a tiny hit of job security!

As I have said many times, I don't have much of a gripe about mp3....or cassette or whatever, so long as it is where it belongs: in the domain of the consumer. In fact mp3 represents a leap forward for people in many parts of the globe.

Where I DO have a problem with it is when it is confused with professional production tools. That is a non-starter in every way. It is tough soetimes to distinguish between a professional tool and a hobbyist toy when they both reside on the same platform; laptop, desktop or tablet. Indeed there is a world of difference however!

Friday, November 25, 2011

But really what IS loud

For years now my brethren in the mastering profession have been jumping up and down in defense of music and in self-defense, trying to raise flags about what is happening to music during the so-called Loudness War.

Indeed, the way that the RMS level have been creeping higher and higher as the dsp tools we have are better and better at hiding the distortions of limiting and compression, has caused immeasurable harm to the presentation of recorded music. It permeates all genres and affects pretty much ALL artists. It's frightening to think that we adapt to it, assimilate the new sound and begin to become numb to the effects.

There are developments on the horizon for creating a level playing field in the presentation and playback of music to the consumer that hold some hope that we might return to what Mastering folks might call 'sanity'....

but....and....however...

I think that the story that has been told thus far about the loudness war, how it is motivated by the fear of A&R , PD's in radio and other decision makers might reject an artist, only tells one part of the story. I think there is something significant that is escaping everyone's attention. Perhaps it is being 'masked' the the gross issues of RMS volume, but beneath the surface I think part of what is happening is that the craft of producing recorded sound is suffering. I think the art of making a good, well balanced recording is eroding and I think that the real ART of making a truly loud record is being lost.

A couple of years ago I gave a presentation to my fellow faculty at Berklee entitled 'What IS Loud?'. I sought to deconstruct the idea of loud. Focused on frequency distribution, the art of arrangement in music, the art of dynamic control in mixing and it really looks like making a truly loud recording involves time, skill and even, yes, nuance.

I hope to slowly unfold this topic....especially if we end up with the new BS1770 standards for playback reference, I think it will become clear what loud and GOOD mean again.

Wednesday, August 24, 2011

Metadata, ISRC, UP and QC



What is metadata?


Any information that is included within a program, whether it is for a download or creating a disc, that is not the program itself. It is embedded within the digital file (as a download or when burned to disc). Examples are track IDs, start and stop IDs, ISRCs, UPCs, and CD Text information. One of the things that the mastering engineer is responsible for is understanding what these are and including all this information in a master.


What is an ISRC?


It stands for International Standard Recording Code. It is a number that is allocated to any publisher (record label, artist, or anybody that is owns a catalogue of music). It is registered in the USA with the RIAA (Recording Industry Association of America) and in Europe with GEMA (a performance rights organisation) . The code is a unique identifier that gets attached to every single piece of music (each song within a record would have its own ISRC code). Any time that the music is played over the air, downloaded or streamed, the identifier is logged. This is vital in the payment process .

http://www.usisrc.org/


What is a UPC?


It stands for Universal Product Code. Is a number assigned to a product. Traditionally it has been a physical item, such as a cereal box in a grocery store, which has a bar code (and correlating number) to scan at the checkout to identify what that product is. The same is true of CDs or DVDs. But they are also used to track downloads in some cases, so you should register and include it in your product.


What is QC?


This is what is known as Quality Check. Mastering is the final process before distribution. As a result, it is the mastering engineer’s job to make sure that there are absolutely no flaws in the program (a dropout or a click for example). The mastering engineer should give the client assurance that there is no problem with the audio.

Monday, August 22, 2011

On Stereo-Imaging


Stereo-imaging tools are often included in DIY mastering packages or equalisers with stereo spreading facilities (most commonly offering some kind of mid-side processing options), so it is important to acknowledge their purpose and their limits.


As with many of the specialist tools we have for processing audio, they are great at solving specific problems. If you have something mono or largely in mono, for example, and you need to try and widen it, you can add reverb or perhaps exaggerate the little stereo information that already exists in the track.


But what exactly is the ‘stereo information’?


Well, it has to do with the relationship between the ‘out-of-phase’ information, and the ‘in-phase’ information. Anything that is in-phase happens at exactly the same time in both channels, and that information will appear to be centered. If anything is slightly delayed off to one side or the other, compared to the center of the image, it is ‘out-of-phase’ and is one of the things that creates a stereo sense of spread.


So when you are mixing, you are using pan pots, delays and reverbs (etc) to create a stereo image of individual elements within an overall stereo mix. However, when you go in during mastering and increase the out-of-phase component, you are changing the relationship between the out-of-phase and in-phase parts of the signal of the entire mix. You therefore are able to radically change the sense of the stereo image and the placement of each individual instrument in a song, which can be very dangerous if not treated with care. And although you may increase the perceived wideness, this is at the expense of the in-phase components in the song. That is to say, the elements that are dead-center, which also tend to be the most important elements of most productions – vocals, snare, kick, bass – are weakened.


So sometimes – in its various forms – stereo-imaging can be used to good effect. However, one should err on the side of caution.

Monday, August 15, 2011

Analog Versus Digital Signal Processing (dynamics)




Limiters (peak limiters, protection circuits)


Most common is a digital plugin. Plugins tend to be much faster, cleaner, and have less overshoot than what you get in the analog-domain.


Compressors


When you look at an equipment roster of a high-end mastering studio, a compressor will more likely than not be seen in any of the studio’s analog gear. It seems that DSP (digital signal processing) plugins do an excellent job of recreating the dynamic-range control that happens in an analog compressor, yet they don’t quite seem to sound just as good.


What could be the reasons for this? Let’s speculate a little.


When audio comes out into the analog-domain, you get added distortion and noise. These are not necessarily characteristics that will be programmed into the digital circuits (or, algorithms). As a result, you get a subtly different overall presentation of the sound.


The detection circuit (the device used to tell the compressor when to compress the audio passing through it) is what really drives the action of a compressor. Another possibility, which was proposed to me by George Massenberg, is that sample rate for the detector circuit in a digital compressor needs to be much higher than the typical sample rates we are using now, because of the nuances that you typically get at the output of a compression stage. 44.1kHz may be sufficient for the audio passing through the compressor, but it may not present enough detail for the audio that is feeding the detection circuit for the compressor to do as good a job as its analog counterpart. It is speculation, but it is an interesting point to consider.


A lot of the time you will find mastering engineers using an analog circuit not because they’re going to use an EQ to equalize, or a compressor to compress, but because there is something about the filtering that takes place when running audio through that analog gear that changes the sound in a desirable way. So, a great compressor may be used not to compress, but simply due to the tone-shaping sound that is imparted to the program. This seems to be a common factor missing from many current DSP equivalents.


Thursday, August 4, 2011

The hype in Hypebot.com? "Compression Rules! Rick Rubin Masters Red Hot Chili Peppers Just For iTunes"

www.hypebot.com/hypebot/2011/08/compression-rules-rick-rubin-masters-red-hot-chili-peppers-just-for-itunes.html

If you take the announcement about a track being mastered specifically for itunes at face value the idea is intriguing. So we know fidelity and itunes are somewhat at odds with each other. mp3/aac just don't sound great....so how could they make it sound better? Has Rick Rubin got some secret sauce?

So let's take a look at what might make an aac/mp3 sound 'better'. FIrst ff lossy encoders generate distortion, so to have a better sounding mp3, turn it down...what's the likelihood that that happened in this case? Also consider that RIck Rubin and his team are renowned for creating very very compressed masters. The comment from the audiophile website "...but considering this production Trio's history of sonic destruction it did not shock me." goes to the point. So do we think they would compress less, and turn the level down to make it sound better on itunes? What are the chances? It remains to be heard I suppose but really I wonder, Is this mostly an attention grab aka hype?

Thursday, July 28, 2011

Learning From The Artist

Learning From The Artist

When working on a science experiment, conducting a poll or doing anything creative there is always a danger in beginning the process with the conclusion already decided. Not only will initial prejudice skew the results but it will often get in the way of discovering something more meaningful than you could have imagined or anticipated.

Where art is concerned, we usually look for a strong sense of identity and conviction in the creators or participants, and there lies a paradox. My clients want me to have a strong idea of how I think their recording could sound (or in some cases should sound), yet there have been instances where my clients have a strong idea and I learn from them. Just last week a client instructed me to NOT add any high frequency equalisation. He didn't want his project to be articulated, or 'opened up'. The texture he was after was murky and purposely distant. This is certainly not a choice I would have made, however the result was rather stunning. It evoked a feeling of warmth and melancholy, and allowed for a sort of intrigue that wouldn't have been achieved without his instruction.

It behooves us to always keep our ears and minds open, and to listen for those little nuggets that might indicate meaning or serve as a catalyst for new ideas. It allows the producer or engineer to do something different and out of the ordinary... and when has creating really been a place for the ordinary?

Monday, June 27, 2011

The Mastering Mindset (Part 1)

Welcome to the first in a new video-blog series where Jonathan Wyner of M-WORKS Mastering will be discussing various aspects of the mastering process. In this first introductory video, Jonathan discusses the overall thought-process involved, the goals, the mastering engineer's responsibilities, different music styles, and more. Next week, equalization (EQ).




Part 1: The Mastering Mindset


What is mastering?


· It is the last creative step, and the first step in distribution.

· It’s the last chance to catch any mistakes. When it leaves mastering, there cannot be any flaws in the master.

· It needs to function well in all common formats: mp3s, CDs etc.

· Getting it ready for distribution in these formats is key.


What are the responsibilities of the mastering engineer?


· In the case of a whole album, to take all the disparate pieces and unify them sonically (level and tone-wise).

· Pacing between the tracks should reflect the mood of the songs and allow each one to breathe or run-on to each other, depending on the desired effect.

· Enhance the sound – create a more open sound, a deeper sound, a fuller sound or a warmer sound etc – in a way that benefits the sound of the record.

· Sometimes you can enhance the dynamic range by turning up some sections and turning down other sections, reduce the dynamic range to create a louder master.

· Thus, the mastering engineer has some creative input. However, there is only so much that he can do in mastering, so that the mastering engineer relies on the mixing engineer to do a good job and to get the mix as close as possible to the desired sound.


What mastering isn’t...


· Mastering is not about making everything bright and loud!

· In this overcrowded and noisy world, the temptation to create a louder and brighter mix in hope of drawing attention is strong. However, such recordings tend to be hard to listen to for a sustained period of time, so that people may be reluctant (consciously or subconsciously) to come back and listen to them again and again.


Knowing what the artist wants…


· It’s important to know what the artist wants, so that you don’t land up going in a different direction.

· Have a discussion with the artist. You are more likely to keep him happy and achieve his vision. Sometimes, indeed, you learn from doing something you may not have considered before.

· At the end of the day, it’s art. And there are no recipes for what it ‘has’ to sound like. Always try to support the song’s meaning and artist’s vision.


Different styles of music...


· There will always be similarities – there is such a thing as ‘too much bass’ or ‘too much treble’ regardless of the style.

· However, different styles of music will require a different approach. For example, you want the low-end to lead in reggae, you want a wide stereo-image with depth (hearing into the reverb tails) and aggression through guitars with metal, a wide and true dynamic range with a classical recording...

· So, it is important to be informed about different styles of music and what each style wants.


What are the prerequisites for mastering at a high level?


A great monitoring system.

· Relatively neutral – no part of the spectrum is exaggerated)

· It’s phase accurate – the sound arriving from each speaker is arriving at the listener at the same time)

· Low distortion – so that nothing is being introduced by the monitoring system that is not in the recording. It also allows for longer listening periods without much fatigue.


A room that can support the monitoring system

· A quiet environment – so that you can ensure what you are hearing is directly from the speakers, and not ambient sound pollution.

· Size – the room needs to be large enough to allow the low-frequency information to be heard properly, for the waves to propagate.


What if I’m mastering at home?


· Get a good pair of headphones, with good low-frequency response.

· Listen to a lot of recordings you know and like, and become accustomed to the way that those sound in your listening environment(s).

· Have multiple monitoring environments so that you can get different points of reference (computer speakers, headphones, studio monitors, car speakers etc).

· Different speaker-systems will exaggerate different parts of the sound differently – so at least you’re not hearing a single distorting of the sound.


Hope you enjoyed. See you next week, we'll be covering equalization (EQ)!


Friday, May 27, 2011

What's happening to music?

Clearly we are at a crossroads. This is not meant to be a diatribe, but rather a description of what I've noticed. I look forward to your comments, observations and contrasting points of view!

Looking back on this last 7 year period in 20-30 years I think we'll call this a time of GREAT CHANGE in music.

- technology is changing in remarkable ways. Live performances and recordings can be transmitted by anyone to millions (of they're interested) simultaneously in real time or FASTER! Now your music doesn't break. Cassettes died hideous deaths on auto dashboards. Records destroyed in basement floods, or simply wore out. Now, put your mp3 in the cloud and there it be. The fidelity of our modern recording systems is just staggering. I know some yearn for vinyl and tape, but in terms of capturing and reproducing information faithfully in many channels, with no loss in copying, etc....and then there's mp3. I'll write (again) more about the highs and lows it brings us, but it has been an enabler of some of the explosive changes we are seeing.

- performance practice is changing in that more an more electronics and 'hybrid' instruments are coming into view. The 'Masters', whether classical, jazz, and even pop, are becoming less iconic in our culture and our new icons spin through our attention span with remarkable speed. The number of people studying the old performances (save some who are copying).

- listening habits are changing. Just as in the 1950's, the single is becoming king and queen. The long form is less attractive is so many different media. I hear so many people complaining about having to buy a WHOLE record from an artist. All they want is the 'hit'. This means they won't have the experience of growing to love the rest of the record....the 'other' tunes that grow on you. Imagine if you had listened to Bobby McFerrin and all your heard was 'Don't Worry, Be Happy'. That might present a skewed idea of who he is and what he does. Case in point, I went to a Ladyd Gaga concert a couple years back and was astonished when she sat down at the piano, solo, and dove into some rollicking cabaret tunes. I had not idea. It caused me to think differently about her.

- buying habits are changing. Music has always been treated a bit like jewelry for some. Listening in the car, at the beach, for some it is an assertion of lifestyle and style....and it's there for the taking. The new ideas that folks are trying on - You make more money giving stuff away (Trent Reznor http://www.nin.com/)
- Make your fans patrons (Kickstarter, etc http://www.kickstarter.com/)
- We have the power so if you can't beat them, join them (just TRY and fight they say), (www.Last.fm)
- The only way to make money with music is to license it. Not a new idea but it has become something of a holy grail for many.

While I see a lot of creativity in the ideas, and some successes dotting the countryside, I am convinced we really have no idea what will emerge from this time.

Sunday, February 20, 2011

The Grammy's and Mr. Stoute

In the NYTimes, long time music entrepreneur, Steve Stoute, slung some hash the way of the Grammy's and NARAS in a paid ad/letter he took out in the magazine. As I read his rant I became increasingly uncomfortable with much of what he was saying. Not because I think it was entirely without merit in some of the arguments and, yes I believe things could be made much better, BUT, in the end, it seemed he was complaining that his horse didn't win. You can read the post yourself here:


http://www.huffingtonpost.com/steve-stoute/steve-stoute-grammys_b_825377.html#postComment


Our Dear Mr. Stoute is ignoring some essential facts:

- The awards are voted on by NARAS members, not decided in a back room with the exception of lifetime achievement awards and such. There is no conspiracy. Otherwise ow to explain Esperaza Spalding, Arcade Fire and Alison Krause/Robert Plant a few years ago?

- Secondly, the categories in the Grammy's and the Latin Grammy's have changed to reflect the changing culture. It ain't perfect but it's not so broken as he suggests.

No I don't agree with the final tally, ad if left up to me, the nominations round would come out different in many cases. But I am not a committee of one.

I would respectfully suggest that Mr Stoute wouldn't turn down an award if it were offered to someone he deemed worthy.....but he's no committee of one either.

Tuesday, February 15, 2011

The promise of a 'better' mp3

Whilst consumers revel in the freedom of consuming music in the mp3 form, the format is considered something of a blight when it crosses into the world of professional audio production. This is due in part to the phenomenon that some DIY home producers think it a good idea to actually produce mp3 as the final 'master' rather than using a full resolution format and then deriving the lossy version....and it's also due to the fact that making mp3's is something of a 'dumb' process.

Well Sonnox has announced a tool to make it easier to inspect and adjust the encoding process so that it can be optimized (read made less bad). Read more about it here:

http://blog.mixonline.com/mixblog/2011/02/10/meet-the-sonnox-game-changer/

Monday, December 27, 2010

The lines blur a little bit more

The last 36 hours have been heavily influenced by the latest weather event in New England - a snowstorm. 18" of snow and 50 mile an hour winds don't represent anything close to a record in this part of the world, but it is enough to get most of us to stay in one place for 30 hours or so. The conditions seem to conspire against my strong predilection to procrastinate and while I did manage to play a few extra rounds of Angry Birds I found myself unusually productive and mixed a classical record I wasn't 'supposed' to have done until Thursday. Ah well, some things can't be helped.

However, I did manage to get some quality web-surfing in, and during that particularly vacuous period I stumbled onto another mind-bending audio application: The ddp checker for....the iphone!!!!!

For those that don't know, ddp filesets are the darling of the mastering community. They are easy to make, easy to verify, immune from the errors that can creep into CD audio, contain all the necessary metadata (if included by the user) for making a CD. They are a data representation of a CD audio project in computer data form. The problem has been that end users can't listen to them easily. until now....behold:

http://www.audiofile-engineering.com/backlinemobile/

This company sells a low cost disc authoring tool called Waveeditor and now they have released a ddp checker for the iphone and ipod touch.

Mind bending in that it is another intersection between the toolset of the true professionals and a platform designed for the rank consumer.

I might just have to try and send my next client their master via Verizon!@)(&^#$*^

Friday, December 17, 2010

Remotely VIntage

Well, here's one I didn't see coming. A service that offers to take your uploaded (mono) wav file and run it through any one of a number of vintage (and expensive) analog audio processors and then they sent it back to you! Each pass costs one euro, and you have to specify the setting you are after....a bit tricky when dealing with compressors, but this is such an interesting idea I am willing to suspend my disbelief until I see and hear it in action. I assume there's a length/size limit to the file, and if the service becomes popular enough I could only image in the queue waiting for the file to come back, but let's give them the benefit of the doubt and see what unfolds. Let me know your impressions if you give it a whirl.

http://www.outboardanywhere.com/

Wednesday, December 15, 2010

40 years of music

Not so very long ago I had the pleasure/honor/responsibility of mastering a compilation representing SOME of the best music released on the Rounder Records (www.Rounder.com) label. For those that don't know Rounder, the label has a VERY diverse catalogue including releases on various sub-labels (Philo/BullsEye/etc and many more). The original focus of the label and I dare say the legacy is one of finding and releasing some of the finest 'Americana', folk music and other 'native' American musics.

The boxed set is divided into 4 decades of music, 1970's, 80's, 90's, 00's with each disc containing about 15 songs from each decade. That's a relatively small sampling of all the music that Rounder released, much less the music released by all labels in the aggregate. Even so, it is absolutely remarkable in the way that each decade seems to have a noticeable difference in production style. The decade of the 70's has the widest variety, from the standpoint of style, tone, dynamic range. The 80's decade has some of the strangest sounding tracks. It seems that decade was one where sonic exploration was rampant while we were beginning to figure out how to work within the new digital container, THe 90's began to show signs of what we think of as current modern audio practice. Still quite dynamic, but gradually the transient detail is compromised in favor of low frequency 'warmth'. Lastly, in the ought's we see the rush to modern presentation, with a lot of limiting, slightly exaggerated bass and treble boost and less ambient information and depth. In other words, the last decades records are really loud!

It was an interesting chalenge to make these all live together, my focus being primarily to let each disc stand on it's own and not worry about level matching the 70's to the 00's, though I gave some consideration to the above.

It was a fascinating exercise and even more, a very interesting listening experience. One that keeps showing me new things each time I hear it.....